

Damage increases by 10% for each enemy alive. This second hit cannot be critical.Īttacks all enemies.

Then attacks all enemies inflicting damage equal to 15% of their MAX HP if the first hit kills an enemy. Ripe for Slaughter (Cooldown: 4 turns)Īttacks 1 enemy. Places a 25% buff on this Champion for 2 turns before attacking.ĭamage Multiplier: 3.8 ATK (Single-Target), 2.5 ATK (AoE) If 5 or more enemies are alive, does the following attack instead: Attacks all enemies.

Has a 50% chance of placing a 60% debuff for 2 turns before attacking.
